A lot of people have asked me why I wanted to become a game designer (even before my studies) and I wanted to talk about it here on my blog.
Why did I want to become a game designer? It all started with my obsession with The Legend of Zelda – A Link to the Past. My dad got me a Super Nintendo when I was about three years old and I fell in love with the console. I was a noob at playing games (obviously, because I was three) but I kept playing and playing until I would somehow solve the puzzles in the game (it was not skilled based though, it was all luck.) Some of the games that I played didn’t even have any English subtitles, they were all in Japanese. Not that my English were on point at that age, I could barely speak any Swedish. I would play Megaman-X, Donkey Kong Country, Super Mario World and last but not least, The Legend of Zelda – A Link to The Past. I am not gonna lie, I was obsessed with that game. I wouldn’t let my little brother play that game because I was worried that he would save over my file or break the game. We would always get into fights because of that. My mum would end up taking the power supply of the Super Nintendo and we wouldn’t be able to play anything for days due to our silly fights. Good times (Sorry brother)
This might sound ridiculous but it actually took me about seven years to beat The Legend of Zelda – a Link to the Past. Why? Well I could barely hold a controller at the age of three and how the hell would I be able to complete a game that involved puzzles and understanding English? It was too hard for me. I completed the game at the age of 10 and I was still a noob when it came to English. I had to ask my mum for help to understand some of the clues but she stopped helping me at one point. She was too busy with her exams anyways. I even asked the neighbor for help, he was a few years older than me. He also got tired of helping eventually. So I had to figure this game out without understanding the clues in the game. It was tricky but I made it in the end. After I actually completed the game, I was lost. All these years of struggling and fighting was now over. I started to feel empty inside, it was a weird feeling indeed. The fact that I spent so much time playing that game and completed it in the end made me feel like I wanted more. I started to look up to Shigeru Miyamoto later on, he was like a hero to me then, still is today.
The older I got, the more Zelda games got released. I ended up playing Ocarina of Time. I compared the game with A Link to the Past and I was so amazed how the 3D environment looked compared to the over top down 2D. & the music was just beautiful. The composers did such a good job back then.
When they announced Twilight Princess I got super excited but at the same time a bit worried if they would make a lot of changes or not. When I finally got the game, I locked myself in my room and started playing it non stop. It took me 3-4 days to complete it. Which is a bit sad compared to the seven years of struggling with A Link to the Past. I am not gonna lie, Twilight Princess is one of my favorite Zelda games. That game was very dark and different compared to the other games but they made it work so well and I was amazed with the design. I was so emotionally attached to the characters in the game that I started crying at the end. I was so amazed how a game made me feel this way, how connected I felt in their world and emotionally attached. This made me release that I also want to create and make people smile, laugh and cry while playing a game. I wanted to make people happy and to be emotionally attached to the characters and the gameplay.
The conclusion? I blame my dad for buying me a Super Nintendo. So I would say it’s thanks to my dad that I am a Game Designer today. Perhaps I should buy him a cake, or maybe some chocolate? Hmm.
Thanks dad, you’re awesome.